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A emulation layer of EOSSDK that does it's best to enable true p2p multiplayer
| build.sh | ||
| dump.txt | ||
| gen_def.py | ||
| gen_stubs.py | ||
| LICENSE | ||
| main.cpp | ||
| README.md | ||
This project is being worked on and not everything works yet, contact me for help
EOSSDK-Holos
EOSSDK-Holos is an emulation layer for the Epic Online Services (EOS) SDK. Its primary objective is to make possible true Peer-to-Peer multiplayer connectivity by intercepting and redirecting P2P traffic over a direct UDP socket.
This patch is particulary made for Holos Hanafuda, tested on version 1.2.0 under wine
Build
- Place the contents of this repository into the game's plugin directory:
Holo's Hanafuda\HolosHanafuda_Data\Plugins\x86_64\
The project acts as a DLL proxy. To ensure the game can still access the original SDK functions, you must rename the existing file:
- Locate
EOSSDK-Win64-Shipping.dllin the directory mentioned above and rename it toEOSSDK-Win64-Shipping_orig.dll.
Execute the build script provided in the repository to generate the proxy DLL:
bash ./build.sh