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https://codeberg.org/Nixietab/EOSSDK-Holos.git
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25 lines
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836 B
Markdown
25 lines
No EOL
836 B
Markdown
### This project is being worked on and not everything works yet, contact me for help
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# EOSSDK-Holos
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EOSSDK-Holos is an emulation layer for the Epic Online Services (EOS) SDK. Its primary objective is to make possible true Peer-to-Peer multiplayer connectivity by intercepting and redirecting P2P traffic over a direct UDP socket.
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# Build
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1. Place the contents of this repository into the game's plugin directory:
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`Holo's Hanafuda\HolosHanafuda_Data\Plugins\x86_64\`
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The project acts as a DLL proxy. To ensure the game can still access the original SDK functions, you must rename the existing file:
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2. Locate `EOSSDK-Win64-Shipping.dll` in the directory mentioned above and rename it to `EOSSDK-Win64-Shipping_orig.dll`.
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Execute the build script provided in the repository to generate the proxy DLL:
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```bash ./build.sh``` |